using UnityEngine;using System.Collections;public class BreakableExperience : BreakableObject{    public GameObject InteractionObject;    public int Experience;    private Agent Owner;	void Awake ()     {        base.Initialize();	}    protected override void OnStart()    {        Game.Instance.NumberOfBarrels++;        Player.Instance.AddExperience(Experience, 1);		// of	unlockAchievement		if(Game.Instance.NumberOfBarrels >= 50) {			Achievements.UnlockAchievement(0);		}    }        void OnDrawGizmos()    {        Gizmos.color = Color.blue;        Gizmos.DrawWireSphere(transform.position, 0.5f);    }}